I'm quite the SciFi Geeky Nerdy Girl and Star Citizen has me addicted. Yes I know that it isn't even out yet, however, the whole process of developing the game has been made transparent and thus it gives us all the opportunity to help create the game, it's lore and systems along with the development team. Join me for my opinions, thought and observations about the game.
The iPhone Launch ha taken me away for a bit and posting here and uploading videos has suffered for that. Rest assured that I will be uploading three or four videos at the end of next week. In the mean time I've been spending time drooling over my ships in Star Citizen's Hangar Module and then jumping into SWTOR. Enjoy some pics of the ships I have owned over the last few week. For the time being I have decided the two Roberts Space Industries ships, the Aurora MR and the Constellation are the keepers. Here are some images to look at.
My Aurora, dependable and rugged.
Origin Jumpworks 325A. My Ultimate. I Melted her for the Constellation. I want her back
Another shot of my Aurora.
My old Freelancer, "The Tortoise"
My Constellation. "The Wayward Soul"
My Constellation from above and behind
Just another view of the Connie
I had 4 ships at one point. The Freelancer, The Aurora, an Origin Jumpworks 315p and a 325A. They were all modeled beautifully and I liked them, however, the look of the RSI Constellation was drawing me towards her and I finally traded the whole lot for her. If what I'm saying is a bit confusing then you need to head over to the Star Citizen website. Chris Roberts is bringing back the Space Sim.
That's all I have time for today. I'll post more like I said when I'm done with work this week. Thank you for reading.
For the last year now I have been trying my best to find the right format for the new The Addicted Gamer Podcast. An example of the old format can be found here The Addicted Gamer Podcast
I did add two podcasts in December, one was the last recorded episode that never aired and the other was an explanation of where I've been. Believe it or not even with being off air for four years the two episodes saw thousands of downloads.
Fast forward seven months and you have me right in the middle of July and the height of the Steam Sale. It's also the month I finally moved out of my apartment and finally back into a house. Lots of things started to go right for me and time and money began to give me more of an opportunity to both game and revisit my podcast. The last few years have seen a departure from the podcast towards the let's play videos. That and falling out of the gaming world for a while left me with limited connections for me to set up interview like I had been in the past.
I made a decision. I am going to use YouTube, podcasting and this blog for all future releases of The Addicted gamer. Already there are two videos published with a third in production. The videos will future from the past present and future the either have proven to be addictive or those that show promise.
As I work to bring out rich and exciting new content please feel free to email me at email@example.com That's all for now and I'll talk to you all soon.
I'll call this a beginning of a new era for me. I've been a gamer for quite a while and to put all of my life in a single post will surely bore you all. So let me just say that at 48 I am still quite the Geeky Gamer Girl and whether it is an MMORPG or a FPS, you'll find that i have played it. I love all game types and can say that my HD on my Mac, both the Mac OS side and Windows 8 side, are filled with games of all types. Most of the games I have are new, however, there are a few that are as old as 23 years old. Why is that. Because they are timeless and no matter how dated the graphics are the story is never lost. Those games were made by Chris Roberts.
So why am I posting about Chris Roberts in a first post of a new Blog? It is because all stories need a beginning and although I was a huge gamer playing everything available at the time, my gaming life did not really begin until Wing Commander was released for the Amiga. And yes that was a year after the PC. It seems I always have the OTHER platform. First Amiga and now Apple.
Wing Commander took the two elements I loved most in gaming, A good story and a space sim and fused them together. Wing Commander teased me for a whole year before I was able to play it and when I finally did it ate through a whole day of my life. I loved it so much that I purchased it again when it was released for the CD32 in AGA graphics. How beautiful.
The story and branching mission tree together gave you the feeling that what you did actually effected the way the overall war was going. It was edge of the seat gripping at times and the game play itself was so very fun. When playing it today even with the ancient graphics it still gives me the same feeling.
When Wing Commander 2 was released it also ushered in a new era for me. My twelve year stint with PCs. I built my very first PC after convincing my father in law to attend a Computer Show with me at the Hofstra University on Long Island. For me it was a 386DX40 with a good graphics card. My significant other worked as a restaurant manager and had no interest in computers and thought I was insane. Me... I was in heaven.
That computer was upgraded every time Chris Roberts released a new game. Wing Commander 2 Secret Missions, Privateer, Strike Commander, Wing Commander 3, etc.... all saw their place as my primary game. All this at a time when I was also sneaking time to play everything that Sid Meier could throw my way. I was a Geek Girl!
During this time Chris Roberts and Origin released one game that was a departure of the Space Sim Genre that I loved so much. It was based in the near future (Which actually is now) and followed a group of mercenaries fighting for righteousness, freedom and justice throughout the world. It was named Strike Commander. Now I loved this because I was a pilot, I had a degree in Aeronautics and I dreamed of flying the F16 Fighting Falcon (Viper... I like Viper better). While playing this game I had a thought and wrote it down. I wished that not only could you fly the planes but also walk around in 3d interacting with all the characters yourself instead of doing so in 2d clickable cinematic interactions and cut scenes.
When Privateer was released it was the perfect formula for those long nights and days of boredom after my daughter was born. Why boring. Both of us working, rarely seeing each other (Most likely why we split up) and having to stand guard ready for feeding, a diaper change, or burping. Open ended, RPG like, Great Story and a hidden mission, Do What Ever I Want.... I loved it. CR really got it right.
Wing Commander 3, Wing Commander 4, Wing Commander Prophecy and Privateer 2 (Erin Roberts) all came and went and countless hours of mind loving game play all fell away. Then Chris left Origin to start Digital Anvil with Microsoft picking up the publishing of his games. Starlancer was first. While I can say this still remains on my HD and I play it from time to time, it was not close to his best work. I always wondered if that was from Microsoft sticking their nose in it. Nonetheless I played it over and over and over again and Loved that I could play as a female. Something Wing Commander did not allow.
Freelancer was next and last! I can't say enough about this game. Multiplayer, great story, great game play. This is still a go to for my space sim urge today.
Over the last decade the Space Sim has been replaced with the MMORPG. Mostly because of the human interaction, even though it is with a faceless voice or text on the other side of the world. I tried to get excited about Star Wars Galaxies and Star Wars the Old Republic, however, the space combat was nothing close to engaging. Eve Online was too hard to make and effort for and the X, X2 and X3 series just didn't do it for me even if they were wonderfully done and beautiful to play it left me wanting more.
The years have made me grow somewhat. A game has to make me think as well as offer me some entertainment. I find myself playing Civilization V from time to time as well as Company of Heroes but only from time to time. A month ago a game appeared on Steam named Kerbal Space Program. I am hooked on it. Real World Physics, build your own Ship. It's the ultimate Lego set, however, it is missing the RPG element. Still this one is going to take my time for a long while. KSP is a have to have for anyone that loves to build thanks that can go BOOOOOM!
While looking for help with the game I subscribed to Scot Manley's YouTube. Two weeks ago he released this video Before Star Citizen - Chris Roberts Presents Wing Commander.
After watching that video my first though was the Star Citizen was some sort of a partnership with Richard Branson. A week later I was watching the video again in between giving seminars at work and I looked up just what Star Citizen was. OMG.... was all I thought. And the beginning of a new era begins. I Pledged into the game to become part of the Hangar Module at the lowest package... Scout and later upgraded to Mercenary and then Arbiter. The ships are amazingly detailed and the promise of something great to come seems to be more of a commitment. Chris Roberts is back.
The last week has been spent playing around with the ships. Every now and then I log into the hangar and just stare at them. Yes them. I have two so far and will most likely have four or five by game launch in late 2014, or 2015. All the time between now and then will be spent helping the developers to find bugs and work out the kinks. As a new backer I am playing catch up. I still have yet to learn the story line and lore but what I know so far is that the game will feature both a single player campaign and a multi player dynamic universe. The explanation of which sounds amazing. It's not an MMO... its multi player. So the universe exists and you can join missions with friends and squadron mates but whether you are in game or not the game is living, breathing, moving forward.
So... That's the beginning of this blog. From here on you'll here of all the games I play. Thanks for reading. Hopefully my videocast will be ready to produce regularly.